﻿using UnityEngine;
using System.Collections;

public class App : MonoBehaviour
{
    public void LateUpdate()
    {

    }    

    public void FixedUpdate()
    {
        for (int i = 0; i < 99999999; i++) { }
        Debug.Log("FixedUpdate = " + Time.deltaTime);
    }

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Debug.Log("Update = " + Time.deltaTime);
    }
}
